X-plane/instructions/x-plane manual chapter 8
Autopilot Sources 12 Apr Describes where the aircraft's autopilot gets its input data from. Selecting the correct data source is important for a realistic autopilot simulation. Attached Object Properties in Plane-Maker 23 Jan Describes the properties available to designers when attaching an object a. Includes info on lighting effects, shadow mode, level of detail LOD , and more. Tech Notes Title Date Description Rudder auto-coordination in X-Plane 12 13 Jan Navigation Display Scaling 11 Oct Starting with X-Plane 12 it is possible to independently scale symbols and text of the navdisplay, and also change the relative locations of symbols and labels.
Radio altimeter sensor location and offset 11 Oct X-Plane 12 allows aircraft authors to specify the exact location of the radio altimeter sensor on the aircraft, and also the precise offset where it reads 0. This article explains how to configure them. Airframe and Tail Anti-Ice and De-Icing boots 11 Oct X-Plane 12 treats the tail surfaces different from the wing surfaces when it comes to ice accumulation and anti- or de-ice measures.
Stabilizer Trim and Servo 11 Oct X-Plane provides two ways to trim the elevator or stabilizer of a plane: Mechanical or with an electric servo. The presence of an electric servo has consequences to the type of commands you can use the move the trim, and the commands you want to set up for hardware.
This article explains the interaction of the commands and X-Plane systems code. Windshield ice and rain protection datarefs 11 Oct X-Plane 12 simulates more than one glass surface for looking out. This affects how new 3d rain, icing, defrost, and wipers behave.
Hydraulic systems and flight controls 11 Oct X-Plane has three hydraulic systems per aircraft that can power a variety of actuators. Most notably, each flight control surface can be powered by any combination of hydraulic actuators.
Flight Control Splits 11 Oct In case of a flight control malfunction were a jam occurs in one system, it is usually possible to split the controls, in some aircraft by pulling a flight control disconnect handle, in others the torque tube shears when a certain high load is applied to it.
X-Plane simulates both the type of failure and the flight control split to deal with it. Flight director and autothrottle datarefs 11 Oct This article explains how to set up flight director status, switches, lights, and arming.
In addition, Glideslope can be selected off. Autopilot navigation source reference 11 Oct This article summarizes X-Plane's capabilities when it comes to modern integrated approach navigation and sheds light on the new datarefs. Hydraulic gear systems 11 Oct How to use X-Plane 12's built in hydraulic gear systems.
FADEC controlled engines 19 Oct X-Plane can limit the power output of altitude engines or flat-rated engines in order to not overtemp or overtorque them. Directional gyro drift and adjustment datarefs 17 Oct X-Plane 12 changes the way directional gyro drift is calculated and the behavior of the directional gyro drift data refs. If your aircraft or plugin adjusts or watches these datarefs, you will want to check whether your code still works with the new drift.
Helicopter governor and correlator configuration 17 Oct X-Plane 12 revises the interaction of collective and throttle control in helicopters.
Existing helicopters retain the default behavior of X-Plane 11 until modified in Plane Maker 12 to opt into one of the new governor systems. The joystick control assignments for collective and throttle don't change, but there's a new joystick curve available for Robinson-style throttle control. Types of flight control trim 17 Oct X-Plane 12 allows assigning different types of trim to different axes, so it is possible to have a trim tab on the elevator, but a pre-loaded centering spring on the rudder, as is common with many general aviation aircraft like the Cessna This article explains the differences and gives aircraft examples.
Accessing the X-Plane autopilot from datarefs 28 Dec Detailed information on accessing autopilot via dataref, including all bit-field values. Exterior Aircraft Lighting in X-Plane 9. This example plane demonstrates some of the airplane exterior lighting features that are possible in X-Plane 9. Creating Photo-Real Paint Textures. Creating Basic Paint Textures. A tutorial on how to create a basic paint job and second livery for the Beechcraft Bonanza A36 created in the "Creating a Basic Aircraft in Plane Maker" tutorial.
Creating a Panel in Plane Maker. This tutorial will walk through the creation of an aircraft panel for the basic plane built in the "Creating a Basic Aircraft in Plane Maker" tutorial. Creating a Basic Aircraft in Plane Maker. Checklist for Updating Aircraft for X-Plane X-Plane features datarefs that let you override parts of the flightmodel.
Vacuum gyro limitations and caging. This article covers the three gyro systems available in X-Plane: vacuum, electric and AHRS, and how to use them in your aircraft and panel setup. This article covers the major areas aircraft developers should review when updating aircraft to be compatible with X-Plane Generating Icons for Aircraft. Creating Color-Correct Textures. Describes how to use datarefs to disable features in a custom aircraft model. It contains the list of the most common things that could go wrong and its solutions.
You can find X-Alpha manuals in the documentation section. If the problem you are having is not solved in the manual or you have tried and failed to fix it, please contact us via the support form that can be found here.
The X-Alpha manual can be found under the documentation section. You can also use additional hygiene solutions that will help keep your VR headset clean and easier to maintain. They are especially recommended if the simulator is frequently used by different people. X-Alpha flight simulator is a finished product, but we are always searching for ways to improve it.
We are keeping an eye on the global innovations in the fields of flight simulators and virtual reality technologies, implementing the most promising ones to X-Alpha to make it run faster, with more accurate physics model and with better resolution.
Our pilots are regularly flying the sim, comparing it to the real Alpha Trainers and Alpha Electro airplanes. Based on their feedback, we are able to tweak our model to match their behaviour as close as possible in a wide range of situations. Our instructors are working on the sim designing didactic situations that can be used for flight training and testing them with their students. All in all, we are dedicated to make X-Alpha the best it can be. If you have any suggestions on how to improve X-Alpha or if you want to share a thought with us, contact us via the support form , we are always opened to new ideas.
Please contact us via the support form and we will be happy to provide you with the information you need. Registering your simulator unlocks full support and gives you access to software updates.
This way, you have full control over the registration process and the email address you want to receive notifications to, and it ensures that our support team has the correct and current information. Be sure to download the correct version for your X-Alpha software and hardware. Check the version of X-Plane your X-Alpha is using. It does not matter where you come to a stop - you can stop right on the runway, or exit the runway, or taxi all the way to parking.
The "level of realism" that you use is up to you. The client shows you the "end flight" contitions that have to be met to enable the "Finish flight" button to transmit the results to the server. Now the flight can be logged to the server by hitting "Finish flight":.
The client is sending the results of your flight to the server:. At this point, the Game World database no longer considers you to be "enroute", your rental timer stops and you are free to disconnect from the Internet again if you need to.
You can go back to the Game World website and see what your earnings were for that flight, check your logbook to make sure everything appears to have logged correctly, and maybe setup your aircraft and assignments for your next flight. In the lower status area there is some important information about your aircraft rental and how long you have until the rental is over. You do not need to land at your final destination -- simply ending your flight see: Ending a Flight instructions and restarting your flight will start your rental time over.
It will only show assignments that are onboard your aircraft. If you have selected assignments, and they do not appear in the client window, then they did not get on your plane and you will not get paid if you take off without them. Some reasons that an assignment might not get onboard: it exceeds the aircraft MTOW, you do not have enough seats if your assignment is passengers , or you are not yet at the same airport that the assignment is.
These are described below. You can assign quick commands to a specific keyboard button or joystick button to start your FSE flight. Details about this can be read on the Airports page of the user manual. The X-Plane community has developed a scenery plug-in that inserts all of these missing airports into the X-Plane simulator:. Search this site. X-Plane Client.
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